MUGSV unmanned ground support vehicle on rugged terrain at dusk

Concept Engineering DESIGNER · Est. 2026

Solving Real Problems Through Practical Design.

Developing engineering concepts designed to reduce risk, improve support, and solve real-world problems. Every concept starts with a real problem and the people it affects.

07

Active concepts

UK

INDEPENDENT DESIGNER

2026

Founded

L · A · S

Land · Air · Sea domains

01 · Mission

Problems first.
Concepts second.

I design systems that reduce human exposure to danger in conflict, in disasters, and wherever support is hardest to deliver.

Each concept opens with a written problem brief. Who is exposed, where, doing what. Only then does the engineering start. The result is a portfolio of platforms that share a single philosophy: modular, attritable when they must be, and built around the standardised payloads real logistics already uses.

Modularity

One chassis, many roles. Decisions made at the interface.

Survivability

Reducing what gets observed, hit, and lost.

Humanitarian

Civilian use cases are the baseline, not the afterthought.

03 · Design journal

The thinking, not just the renders.

A working log of concept evolution, engineering decisions, and what each iteration taught me.

Open the journal →
Process

Starting with the problem, not the vehicle

Every concept here begins with a written problem statement before a single line is drawn. Here is why that rule exists and what it changes.

Process

Variants are the real deliverable

A single concept drawing is a hypothesis. A family of variants built around the same platform is proof that the idea scales.

Open to conversations

Have a problem worth designing around? I'd like to hear it.

Start a conversation →